Agents at Ramp / Summer 2026
I shipped a flexible and reusable pattern for reviewing work that an agent has done and scaled it across all of Ramp’s surfaces.
I shipped a flexible and reusable pattern for reviewing work that an agent has done and scaled it across all of Ramp’s surfaces.
I led 0→1 design of new creator tooling to transform collaboration, traversal, and world building for 12M+ creators.
Placeholder. Product design intern at RevisionDojo (YC F24).
I led an end-to-end vision for insurance quoting in 2030 and proposed to the VP of the largest insurance provider in Canada. My features and product strategy were implemented into Intact’s roadmap.
Social app to help students meet friends they vibe with. Connecting people through happy accidents.
I’m Keyan. I like to spend my time being excited by life and bringing excitement to people. This takes form as exciting teammates through stories and visions. It also takes form in giving people more time to enjoy their lives.
I’m interested in creating a world that is a joy to live in.
In my work and life I most value thoughtfulness, articulation, and making. After graduating, I’m going to make board games.
Ramp / Product Design Intern
2026
Revisiondojo (YC F24) / Product Design Intern
2025
Roblox / Product Design Intern
2025
Royal Bank of Canada / Product Design Intern
2025
Intact / Product Design Intern
2024
Are you a design engineer?
What inspires you?
What do you value in design?
Coming soon! Leaving this here to force myself to post.
Ramp has many products that aid companies’ financial operations. As more finance work is automated by agents, it’s important for people to review that work.
I led a project to design a flexible and reusable pattern for reviewing agent work. By collaborating closely with the design team, I scaled the pattern across all of Ramp’s surfaces.
There is no surface for reviewing an agent’s work. People are seeing dozens of disjointed agentic experiences instead of a unified Ramp agent.
A flexible pattern that can be easily picked up by any designer
I worked with designers across 7+ of Ramp’s products to understand the needs of their surface and users and adapt the review experience.
After working with various designers and users, I prototyped a tool that allowed anyone to pick up the pattern with the copy of a prompt, even after my internship ended.
Bradley taught me how to tell a story. Paul taught me how to form an understanding and perspective through writing.
Prototyping lets us communicate ideas early and effectively. Don’t be afraid to spin up an idea and see how it feels.
At Roblox, I led 0-1 design of a suite of tools streamlining massive-scale world building for 12M+ creators. Partnered with users, product, engineers, and cross-platform designers to receive feedback and iterate.
When looking for feedback, assume partners know nothing of your projects and give full context.
Due diligence before meetings leads to quality feedback and discussions.
Trust yourself, your ideas, and your design decisions. Believe in them, defend them, and seek people to prove you wrong.
Be proactive! Build out your ideas, get your hands dirty, and don’t be afraid to pivot.
When asking a question or for an opinion, don’t ask them to make the decision; make the decision and ask if they agree. The person closest to the project should make the decision
You don’t need to have all the answers. You’re often wrong. Establish shared principles and frame the debate
10% of my designs actually shipped, but I learned so much from the 90%
Feedback is a gift!
Directed design at the fastest-growing YC F’24 startup. Partnered cross-functionally with CTO and CEO to ship mobile app to 500,000+ students in one month.
Placeholder. The problem in one sentence.
Reimagine the insurance experience from a 2030 perspective to create an industry-leading experience for new customers that also drives business growth.
Collaborating closely with three designers, I ignited an end-to-end reimagining of our acquisition flow. Leveraging speculative design, I delivered and presented my vision to senior stakeholders. My work established a foundation for Intact’s future product strategy and direction.
Shopping for car insurance takes too long. People answer 36 questions, the price can jump between the first offer and the final one, and it’s hard to see the value of what they’re buying.
Joined forces with the user research team to run focus groups, sparking reflection, new experiments and a sturdy foundation for my vision.
Redesigned Intact’s core user journey by utilizing insights from heatmaps and user interviews.
Led comprehensive research including usability studies, competitive analysis, and trend forecasting to guide my design decisions.
Explored and visualized future possibilities for AI and future technology through speculative design.
Successfully delivered and pitched my vision to senior stakeholders by balancing business requirements with human-centered design in a complex insurance environment.
Remember family board game nights and the excitement of new classroom friendships? Lifelong relationships and cherished memories are built through serendipitous connection and the little moments shared with amazing friends.
However, in our daily routines, it seems increasingly challenging to forge genuine connections, as our attention is often consumed and our time feels stretched thin. How can we explore the possibilities of everyday life to unlock new ways to connect with each other and foster meaningful relationships?
I designed Bump for the University of Laurier designathon. It’s a new way to meet lifelong friends through happy accidents!
While maintaining relationships digitally is easier than ever before, motivation to form new connections in-person is often negatively impacted.
Physical interaction is the most important form of communication for mental health. While digital connection is positive, it’s not a substitute.
1/4 students consider themselves lonely. In addition to mental health, academic achievement, retention and sense of belonging are all correlated with involvement in the student community.
Lasting connections that find you
Bump is an app that alleviates the anxiety of making new relationships and assists in forging lasting bonds.
Investigating pain points within my community
Utilizing surveys, interviews and further secondary research, I delved deeper into the root of the problem.
I uncovered viewpoints students had towards meeting new people, how they engaged in activities outside of their immediate circle, and how they stayed connected with their current friends.
30% of students rarely engaged socially outside their immediate circle. 25% felt intimidated often when approaching new people.
40% of students expressed desire to meet in-person more, finding it tough to sustain new friendships digitally.
Common interests, shared goals, shared activities, and online connection keep students together.
Who are we designing for?
An introverted first year who recently moved from Toronto and has a close inner circle. He wants to meet new people but finds it difficult due to large class sizes and hellish UWaterloo workloads.
The people I meet on campus are really cool, but it’s sometimes hard to keep in touch after classes and we stop seeing each other in person. It’s easiest with my friends who are in the same clubs as me or play the same games.
I want to design an easier way for students to connect, optimized for approachability and face-to-face engagement.
With a better idea of the problem, I distilled my findings from secondary research into a more precise how might we statement...
Information architecture
Visualizing the high-level journey helped determine which screens I needed to flesh out for my MVP while keeping in mind potential features.
At this point I had a general idea of what the app was and what it wasn’t:
How can we match users who haven’t posted yet?
Bump’s algorithm is primarily powered by user posts. Without them, matches and recommendations can’t be made. I asked myself if it would be possible to match people before they start posting, or for users who don’t share.
My interviews found that more introverted students (a small but significant portion of the target demographic) may be hesitant to post, meaning the algorithm won’t be able to find them matches.
I landed on the idea of asking questions during onboarding to kickstart the algorithm, developing 3 different versions:
Another way Bump reduces reliance on posting is by allowing users to connect through Instagram to provide data on interests and mutuals.
Serendipity as a tool to connect
65% of students surveyed expressed desire to meet more people who share common interests. By periodically Bumping into like-minded new friends, this pain point is alleviated. All that’s left is reaching out.
To assist users in starting the conversation, each Bump suggests events you’ll both love, turning common interests into real, lasting relationships.
This feature is based on secondary research which found face-to-face connection to be most effective in sustaining relationships.
One common theme I noticed is that students feel intimidated when taking the first step towards a new relationship, causing me to ask myself: how might we alleviate the anxiety of the first, pivotal step?
Events! Browse what’s happening, see who’s going, and connect with a tap. Quick preset messages make reaching out feel natural and stress-free, removing the awkward ‘so... want to hang out?’ step.
Users post about the things they love, whether it’s an interest, club, hobby, or anything in-between.
Two key requirements led to this feature:
The end, but not really
If the project launched, it’d be key to collect and analyze metrics to measure the app’s impact. I use Google’s HEART framework to measure KPIs and direct future iterations and tests.
Signaled by an increase in active users and growth in repeat ratio; measured by attrition rate and daily active users (DAUs).
Signaled by time spent on the app and use of events page; measured by open rate and avg session length.
Listening to people’s experiences, stories and struggles is core to great design. Throughout the project I began with assumptions and watched them morph, some being proven and others crumbling under user insights.
I began by mapping out my own hypotheses, but knew true impact would come from backing those up with sturdy research. I found that the best way to ensure impactful solutions is by backing yourself with sturdy research from real users. UX theatre is fool’s gold.
Through chatting with mentors I was asked: “will extreme introverts be willing to post about their lives?”
This corner of my target market is easy to forget, yet it’s the sector affected most by the problem. I learned to invest time to consider the perspectives of multiple user-types to ensure edge cases have just as good an experience as the typical user.
This mindset led to features such as Bumps based on mutuals and onboarding questions to reduce the algorithm’s reliance on posts.
Thanks for visiting :)